To enable Steam Input support, plug in a controller and navigate to Properties -> Controller in your Steam library. When using a controller, much of the game has to be navigated with a cursor, which can be slow and cumbersome. Keep in mind that the PC version of Pillars of Eternity is designed primarily with keyboard and mouse in mind. For this, Obsidian Entertainment provides an official layout that may be used with Steam, Xbox, PlayStation, Nintendo Switch controllers, or any other USB DirectInput or XInput devices. You can however use Steam Input to remap controller buttons to keypresses and mouse inputs. The PC version of Pillars of Eternity does not natively support inputs using a controller. Note: This section only refers to controller support on PC, see below for the controller layout for console Opens the party manager, which allows you to swap in and out companions. This is where the user will be able to view their quest log, bestiary, journal, and notes. Toggles the currently selected party member's inventory. This sheet displays all of the statistics related to the member. Toggles the currently selected party member's character sheet. Track the selected party member with the camera, keeping them centered in view as they move around the screen (can be disabled by moving the camera manually) Hold and move the mouse to drag the camera around. Pan the camera in the arrow key direction Orders may be given to party members while the game is paused. Toggles Fast Mode, for rapid travel (disabled in combat). Toggles Slow Mode, allowing finer control of characters. Highlights interactive objects in the current camera view. For example, pressing "1" will select the party member farthest to the left. Selects the party member associated with that slot. Rotates the placement of the party formation around the cursor. After one attack, the cursor switches back into normal mode. When attack mode is active left clicking on a character will force an attack against it. Switches the mouse cursor from its normal mode into attack mode. Actions marked with an asterisk cannot be rebound. Each action may have two bindings assigned to it. The following table lists the default key bindings, which may be changed in the Options -> Controls menu. Moving the mouse toward the edge of a screen will pan the camera in that direction.When released, the party members will move to the location indicated by the user interface. Select party members inside the green box that appears.The entire party runs to the transition and enters another area.Any selected party members will move to the point clicked.
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